Zelda: Phantom Hourglass Walkthrough

Zelda: Phantom Hourglass Walkthrough
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Mercay Island

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—–zz———-zz—–                  Mercay Island
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+——————————————————–+——————–+
|Mercay Island – Southwest                               | Mark List          |
+——————————————————–+ A: Oshus’ House    |
After the game’s opening cutscene, take the opportunity  +——————–+
to wander around the area and get used to using the Touch Screen instead of the
traditional D-pad.  This will be how you control Link through the majority
of the game.  When you touch the screen, the closer youtouch to Link, the
slower he’ll move.  Touch on the edges of the touch screen to make him move at
his fastest.

Also take this opportunity to learn how to mark the Map.  Hit the Menu icon in
the lower-left of the touchscreen, and click the Map icon.  Making sure the
Memo icon is flashing, practice marking the screen, then removing the marks
with the Erase icon.  Once you’ve got the hang of that, look (on the map) just
across the bridge from where the game begins.  Mark the house on the other side
of this bridge with the letter A (POINT A).

Leave the Map screen (notice that it handily moves to the top screen, with your
Marks still in tact), and head for POINT A.  Go inside this house.

+——————————————————–+——————–+
|Mercay Island – Oshus’ House                            | Mark List          |
+——————————————————–+ A: Oshus’ House    |
Run to the north end of the house and speak with Oshus.  | B: Broken Bridge   |
After a cutscene, you will be directed to speak with     | C: Mercay Port     |
Linebeck in the port to the east of Oshus’ house (the    +——————–+
port is readily visible  on the Map, with a large boat docked at it).  Mark the
Dock with POINT C, and also the bridge found between with POINT B, then leave
Oshus’ House.

+——————————————————–+——————–+
|Mercay Island – Southwest                               | Mark List          |
+——————————————————–+ A: Oshus’ House    |
Start heading east, for the dock which you should have   | B: Broken Bridge   |
marked as POINT C.  On the way, the island will be       | C: Mercay Port     |
rocked by an earthquake.  More on this later.            | D: West House      |
| E: Secret Tree     |
When you reach POINT B: BROKEN BRIDGE, you’ll find a -   | F: West Passage    |
surprise surprise – broken bridge.  The recent           +——————–+
earthquake just smashed it.  Speak with the Mercay Resident who stands near the
wreckage of the bridge, and she’ll mention a nearby cave which Link can use as
an alternate route to reach the Village.  But, of course, the cave is infested
with Monsters.  Look for the house west of POINT A: OSHUS’ HOUSE.  Mark this
house with POINT D, then head there.

The earthquake littered the yard of this house with rocks.  Speak with the man
standing near the rocks, then destroy the rocks by tapping them, then tapping
where you want to throw them.  Destroy them all to earn a Green Rupee, and a
hot tip about a secret tree.  Mark the spot that the man indicates with MARK E.

Just north of POINT D: WEST HOUSE, there is a passage.  Mark this on the Map
with POINT F, then go through POINT F: WEST PASSAGE.

+——————————————————–+——————–+
|Mercay Island – Northwest                               | Mark List          |
+——————————————————–+——————–+
As soon as you enter the area, Red Chus will erupt from the ground.  Ciela will
immediately make Link turn around and return to the relative safety of the
island’s southwest region.

+——————————————————–+——————–+
|Mercay Island – Southwest                               | Mark List          |
+——————————————————–+ A: Oshus’ House    |
Return to POINT A: OSHUS’ HOUSE, and go inside.          +——————–+

+——————————————————–+——————–+
|Mercay Island – Oshus’ House                            | Mark List          |
+——————————————————–+ A: Oshus’ House    |
Speak with Oshus again, then leave again.                +——————–+

+——————————————————–+——————–+
|Mercay Island – Southwest                               | Mark List          |
+——————————————————–+ A: Oshus’ House    |
Ciela will mention that Link needs a sword.  Unless      | G: Oshus’          |
you’ve never played a Zelda title before, this should be |       Storehouse   |
right at the top of the “no surprise sherlock” list.     +——————–+
The sword in question is stored in the cave just northeast of POINT A: OSHUS’
HOUSE.  Mark this house with POINT G.  Before you enter POINT G: OSHUS’
STOREHOUSE, run around the beach area and count the number of palm trees you
find.  Once you know the number (okay, I’ll give, it’s seven), enter the cave.
Toss the barrels that block the way by tapping them, then throwing them aside
by tapping again.

+——————————————————–+——————–+
|Mercay Island – Oshus’ Storehouse                       | Mark List          |
+——————————————————–+                    |
|New Equipment: Oshus’ Sword                             |                    |
+——————————————————–+——————–+
Head the north end of the cave, where you’ll reach a large stone slab covered
with strange markings.  Ciela   will explain that Oshus always opened this door
by writing a number on the sign, that number being the number of Palm Trees on
the beach.  We already know that number is seven.  Tap the sign, then write the
number seven on it.  The more legibily you write, the better.  If you need to
start over, hit the Rewrite button on the lower-right corner of the screen.

Once the number seven is correctly drawn into Oshus’ Sign, the door will open.
Go through the opening and across a bridge, open a chest on the other side to
get OSHUS’ SWORD.  Read the book near the chest to learn how to use the Sword’s
basic attacks.  Once you have the sword, leave Oshus’ Storehouse through the
door you used to get in.

+——————————————————–+——————–+
|Mercay Island – Oshus’ House                            | Mark List          |
+——————————————————–+ F: West Passage    |
As soon as Link and Ciela emerge from the cave, they’ll  +——————–+
encounter a bemused Oshus.  He’ll allow Link to keep the sword, on the
condition that he learn how to use it first (so much for timeline continuity).
You’ll automatically appar in Oshus’ House.  Speak with Oshus to begin the
training session.

For the first step of the Sword Training, simply position Link so that the
targets (the large logs) are visible onscreen, and touch them to destroy them.
The second type of attacking is much trickier, but with practice, can still be
used effectively.  Position Link within melee range of a target, and begin
rapidly brushing the stylus back and forth between Link and the target.  The
more times you brush back and forth, the more often Link will swing his weapon.
This is called a Side Slash.  The last attack is the Spin Attack; simply draw a
circle rapidly around Link to unleash his signature move.

Once you’ve successfully destroyed all of the targets using these three
different attacking methods, Oshus will allow you to leave with his weapon.
Leave the house, and head for POINT F: WEST PASSAGE.  Go back through this
passage into the area that Ciela insisted you leave before.

+——————————————————–+——————–+
|Mercay Island – Northwest                               | Mark List          |
+——————————————————–+ F: West Passage    |
As soon as you enter the area, use your Map to follow    | H: Mercay Tunnel   |
this area’s linear path, with a cave entrance at its     +——————–+
other end.  Mark this cave with POINT H.  Start heading for this cave, using
Targeted Attacks to kill the Red Chus you’ll spot on the way.  Also practice
Slash Attacks on the grass and thin trees in the area, possibly unearthing
rupees.

Halfway to the cave, you’ll spot a strange stone object.  Slash it, and after a
moment, it will instruct you on how to perform Somersaults.  This is tricky;
you must draw TINY circles on the EDGE of the screen as FAST as you possibly
can.  It helps to give yourself a good running start before you roll into your
target.  As with running, Slash Attacks and Spin Attacks, the more you perform
the required action on the touch screen, the more Link will perform it.

Roll into the tree just east of the Boing-Oing to reveal a valuable Red Rupee,
then continue on to POINT H: MERCAY TUNNEL.  Use Slash Attacks to remove the
thin trees that block the road.  When you reach the tunnel entrance, go inside.

+——————————————————–+——————–+
|Mercay Island – Mercay Tunnel 1st Floor                 | Mark List          |
+——————————————————–+——————–+
Start heading northeast into the cavern, tossing aside boulders that block
Link’s path.  Just past the boulders, you’ll find a large locked door.  Keep
going east from here, using Targeted Attacks on Chus who erupt from the ground.
Just past the Chus, on a dais, there is a chest.  Open it to get a SMALL KEY.
Backtrack to the locked door, and open it by tapping on it.

Defeat more Chus in this large area, then start looking around the room.  On
the north end of the room are several switches; pulling these in the wrong
order will result in bad things.  Go to the west side of the room, where there
is a stone block.  Tap the block, and two arrows will appear on either side of
the block.  Push the block to the left by pressing the left arrow, and holding
the stylus down until an opening appears on either side of the block.  Run
around it and check this small opening.

Bad Bats populate this small room.  They move very quickly, but you can still
use Targeted Attacks if you like.  Spin Attacks also work very well.  Once
they’re all eliminated, read the stone tablet to learn that the first switch is
the second from the left.  Write this down somewhere on the Map, then head for
the opposite side of the area.

There is another stone block here.  Push it aside, and kill more Bad Bats on
the other side.  Open the chest on the north end of the area to get a red
rupee.  Read a second Stone Tablet just near the chest to learn that the Second
Lever is the first on the left, and last lever is the second on the right.
Write down this information somewhere, as well.

By the process of elimination, we now know the correct order to pull the
switches.  Using the door on the north end of the map as your center, activate
the switches in this order by tapping them, then pressing on the large arrow
which appears on the touch screen.

–L—L–DOOR–L—L–
2   1        4   3

Once the Levers are pulled in the correct order, a SMALL KEY appears in the
middle of the room (pulling them in the wrong order results in an army of Ropes
attacking; use rapid Spin Attacks and Targeted Attacks to kill them).  Pick it
up, and use it to open the door on the north end of the room. Go up the stairs
on the other side of this door.

+——————————————————–+——————–+
|Mercay Island – Mercay Tunnel 2nd Floor                 | Mark List          |
+——————————————————–+——————–+
Head north into the cavern.  You’ll very quickly notice on the Map a Small Key
which appears to be running around as though it has grown legs.  An army of
Rats populates the area; kill them with Targeted Attacks.  The one Rat who
holds the Key is far smarter then his allies, however; he’ll retreat into rat
holes when you draw near him.  On the far west side of the area, however, there
is a stone block.  Grab onto it, and slide it in front of the rat hole on the
west side of the cavern.  This won’t be enough, however; the Rat still has
access to the other Rat Hole.

Retreat back to the stairs, and watch the Small Key on the Map to see when the
Rat emerges from the hole.  Once the Rat has reached the west side of the
cavern, run in to the small chokepoint the Rat must pass through to reach the
east Rat Hole.  Kill it as it runs by you to get the Small Key.  Use the Key to
open the locked door, just north of the stairs.

Follow the cave path east then south, killing Bad Bats and smashing Boulders on
the way to reveal precious Rupees.  At the end of the tunnel’s south stretch,
you’ll reach the tunnel exit.  Leave to return to Mercay Island’s overworld.

+——————————————————–+——————–+
|Mercay Island – Village                                 | Mark List          |
+——————————————————–+ C: Mercay Port     |
Take a look around town if you like, but there’s nothing | I: Milk Bar        |
of much interest you can do here at the moment.  Head to +——————–+
POINT C: MERCAY PORT, and speak with the man admiring Linebeck’s ship.  He’ll
mention that Linebeck is often see at Mercay Village’s Milk Bar.  Head there
now; it’s the largest building on the map.  Mark it with Point I, and go
inside.

+——————————————————–+——————–+
|Mercay Island – Village: Milk Bar                       | Mark List          |
+——————————————————–+ J: Temple of the   |
Speak with the Bartender, and you’ll learn that Linebeck |      Ocean King    |
traveled to the Temple of the Ocean King, on the north   +——————–+
end of the island.  The Bartender will even helpfully point out the location on
your map, though you’d have to be blind to miss it.  Mark the Temple with Point
J anyway (just for convenience sake), then leave the Milk Bar.

+——————————————————–+——————–+
|Mercay Island – Village                                 | Mark List          |
+——————————————————–+ I: Milk Bar        |
There is a tent-shaped building south of the POINT I:    +——————–+
MILK BAR.  This is the town’s Bazaar.  Go on inside.

+——————————————————–+——————–+
|Mercay Island – Village: Bazaar                         | Mark List          |
+——————————————————–+——————–+
|New Equipment: Wooden Shield                                                 |
+—————————————————————————–+
Speak with the shopkeeper, and purchase the Wooden Shield for eighty rupees.
You should have enough cash for it, but if you don’t, then return to the Tunnel
and smash Rocks and kill the enemies inside until you’ve got the money.  You
can buy some of the other goods here, as well, but it’s not necessary at the
moment.  Link automatically equips the Wooden Shield when you first get it, and
will also use it automatically.  Simply face enemies, and do not attack with
any kind of weapon to block their attacks.  Note that not all kinds of attacks
can be blocked.

+——————————————————–+——————–+
|Mercay Island – Village                                 | Mark List          |
+——————————————————–+ J: Temple of the   |
Open your Map and mark the passage on the north end of   |      Ocean King    |
town as POINT K.  Make your way here, and go north out   | K: East Passage    |
the Village.                                             +——————–+

+——————————————————–+——————–+
|Mercay Island – Northeast                               | Mark List          |
+——————————————————–+ E: Secret Tree     |
Before you went through the tunnel, a man may have       | J: Temple of the   |
shown you the location of a secret tree in this area.    |      Ocean King    |
I instructed you to mark this tree as Point E; if you    | K: East Passage    |
missed that, then it’s on the second level of this area, +——————–+
near the north coast of the island.

Make your way north and west through the area, killing Chus and watching out
for a pesky Crow who will try to steal your Rupees.  When you reach POINT E:
SECRET TREE, roll into the Tree to reveal a Big Rupee.  Take it for a free one
hundred rupees.  If you still haven’t purchased the Wooden Shield in Mercay
Village, then head back there now to do so.

Back at POINT E: SECRET TREE, head west, then south, then west again into the
next area.

+——————————————————–+——————–+
|Mercay Island – Outside the Temple of the Ocean King    | Mark List          |
+——————————————————–+ J: Temple of the   |
Head northwest until you meet a rough stone road, and    |      Ocean King    |
follow it to POINT J: TEMPLE OF THE OCEAN KING.  After   +——————–+
the usual stock warning about curses, certain death, etc., go inside the
Temple.

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