What we have done here is taken a GeForce4 TI 4200 GPU and slapped it onto an 8 layer PCB. We then populated the PCB with only the highest quality components, and cranked the memory up to a whopping 620MHz. Sound good so far? Well we didn’t stop there; we also threw in a game pad, 3 full version games and six demos. For those individuals looking for a mainstream gaming card, with everything you need in one package, look no further…
- 8X AGP
Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8X enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.
- nfiniteFX II Engine
The NVIDIA nfiniteFX II Engine incorporates dual programmable Vertex Shaders, faster Pixel Shaders and 3D textures. The nfiniteFX II Engine gives developers the freedom to program a virtually infinite number of custom special effects to create true-to-life characters and environments.
- Accuview Antialiasing
The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.
- Lightspeed Memory Architecture II
LMA II boosts effective memory bandwidth by up to 300%. Radical new technologies including Z-occlusion culling, fast Z-clear, and auto pre-charge effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.
- 3D Textures
An integral part of the nfiniteFX II and nfiniteFX Engines, 3D textures make hollow objects solid with true three-dimensional material properties such as wood grain or marbling.
- Shadow Buffers
Part of the nfiniteFX II and nfiniteFX Engines, shadow buffers enable self-shadowing for characters and objects, and soften the edges of shadows for realistic effects, adding depth to scenes and highlighting spatial relationships between objects.
- High-Definition Video Processor (HDVP)
Turns your PC into a fully functional DVD player, and an HDTV player with the purchase of an additional third-party decoder.
- Unified Driver Architecture (UDA)
Guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
- Advanced Pixel Shaders
Part of the nfiniteFX II Engine, advanced Pixel Shaders alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality. Technical advancements deliver substantial performance improvement in all areas, especially three and four texture performance.
- Dual Vertex Shaders
Part of the nfiniteFX II Engine, dual Vertex Shaders are used to breathe life and personality into complex characters and environments. By driving more than 100 million processed vertices per second, dual Vertex Shaders make massively populated scenes rich in detail possible.
- Highest Quality and Highest Performance Microsoft Windows XP Support
Fully accelerates Windows XP multimedia and user interfaces, making it the ideal Windows XP graphics solution.
- Lossless Z-Compression
LMA II contains a lossless form of Z-compression that delivers a 4:1 benefit. Compression is a crucial technique in saving memory bandwidth for higher performance. Microsoft DirectX 8.X and OpenGL 1.3 Optimizations and Support Delivers the best performance and guarantees compatibility with all current and future 3D applications and games.
- Quad Cache
LMA II contains a caching system for primitives, vertices, textures and pixels. These caches are individually dedicated and optimized for almost instant graphics pipeline access and reuse.
- TV-Out and Video Modules
Gives end users the option of big-screen gaming, digital timeshifting VCR, and video-editing applications.
- World’s Fastest DDR Memory Interface
The 10.6GB per second memory subsystem ensures peak performance and the smoothest frame rates ever, allowing extremely high resolutions and full-scene antialiasing as the standard operating mode for most games.
- Z-Correct Bump Mapping
The nfiniteFX II engine is capable of making intersecting bump-mapped polygons look realistic and accurate. This is especially important in scenes where water and land interact with each other.I/O Interface:
- TV-Out connector
- D-Sub 15-pin VGA connector
- DVI-I connector for LCD monitorsOperating Systems:
- WindowsXP/2000/NT/ME/98 & Linux