Wario Ware: Smooth Moves Review – Nintendo Wii


A surprisingly doofy hit

I have to admit that I was skeptical of Wario Ware: Smooth Moves. The demo looked stupid, the box looked stupid, and the art looked stupid too. In case you get my drift, the whole game looked completely rediculous and I wasn’t sure why I even wanted to check it out. Within moments of popping in the game – I found out.

Wario Ware’s opening scene portrays Wario having a snack on his couch. Out of nowhere a funky little creature hops onto his chair and steals his food. If one thing is for sure, Wario doesn’t let anyone mess with his munchies! Wario follows the critter into an abandoned shack where he discovers a magical stick. (No, one made of wood… sicko.)

This stick seems to do different things when held different ways, so Wario decides to share his newfound wisdom with the residents of his hometown: Diamond City. The residents of Diamond City are interested in sharing their knowledge of the “form baton” with you, and so the story begins.

Wario Ware is easy to figure out. After beating each level, several more levels become available. Each “level” is a resident or residents who have a problem and need you to use the form baton to help them solve it. By helping them out, they introduce you to new town people.

Your character is your Mii, and you seem to pop up everywhere and in the most random places. Once, I saw my cartoonified mug on the body of a male body builder… I think I’ll be disturbed for quite some time.

The stories progress like this: you are introduced to your neighbor and learn about how you will be helping them. From there, you are to complete a varying number of minigames (more on this later) without losing more than four times. You have four “lives” displayed (the form that these “lives” take also depends on the neighbor you’re helping), and each time you lose, one of those lives is taken away.

The rate of the minigames increases a few times, so you are left scrambling to complete the minigames in a shorter amount of time and have less breathing time inbetween. After a certain number of minigames, you go to the boss level. Boss fights are not necessarily difficult; they are just a longer test using one of the skills you’ve learned during that level.