Uncharted: Drake’s Fortune Review



Uncharted: Drake’s Fortune is a combo of all of the best action platformers I’ve ever played. Nate Drake is the new Indiana Jones (without the grimy clothes and whip) in this game that includes aspects of Tomb Raider and Zelda, as well as some wild west gun slinging.

Nate is a direct descendent of Sir Francis Drake, the legendary Spanish explorer on the search for El Dorado. Nate hypothesizes that his famous ancestor faked his own death once he discovered more about El Dorado to keep the competition away. Claiming to have been buried at sea, Nate searches for Drake’s coffin. Upon finding and opening it, he discovers he was more right about Francis Drake than he originally thought. Being a treasure hunter and a prestigious hawker of antiquities, Nate sets on the trail to find the lost treasures of El Dorado.

Uncharted hosts some fast action, beautiful graphics, and a host of puzzles. The PS3 controller is set up well for Uncharted, making it easy to aim and fire a myriad of weapons at your enemy A.I. The actions of rolling, punching, running, firing, driving, and swimming are easily executed as Nate blows his way through the jungle and ruins.

The graphics are done really well, although some of the character models look a little plasticky. However, you can see the stubble on Nate’s face and watch his eyebrows shift to make different facial expressions. The environments are great and have been given a lot of extra detail. The graphics are so honed that you can read symbols on the walls of the ancient temples to determine which order to press them in without squinting and guessing. The enemies are also done really well, with life-like limbs and individual faces.

There are many puzzles, but if you are a fan of Tomb Raider or the like, they should be pretty easy to figure out. Move a block to trigger an event, shoot a powder keg to open a wall, etc. There is a lot of climbing to do as well, which can be irritating because a mis-press of the X button can screw you over, causing you to jump too early or too late and be forced to start the sequence again.