|Title||Tomb Raider: Legend|
|Rating||Teen (T) for language and violence|
|Release Date||April 11, 2006|
|Platfiorm||Xbox 360, XBox, PC, Playstation 2, Gamecube|
|Genre||Action / Third-person shooter|
|Features||1 Player, Dolby Digital, 2.4MB to save game, HDTV 480p/720p/1080i|
What’s that? I’m sorry, you’ll have to speak up. You want me back? You’ll do anything, you say? Well, Tomb Raider, I’m a bit skeptical. You burned me bad. Plot holes, camera issues, a sad lack of tombs—I have not forgotten what you did. I am a fair man, though, and I’ll give you one more chance.
Tomb Raider has a new subtitle, a new developer, and a brand new console to play on, along wit the old favorites. Lara’s adventuring reaches new heights in acrobatic gameplay and graphics, but while generally fun, her latest outing is no Legend.
Yes, the Angel of Darkness has been resurrected. In fact, your feelings about the previous Tomb Raider game—if you played it at all—will not have any effect on how much you enjoy Tomb Raider Legend, unless you just hate third-person games, in which case you can stop reading right now.
Legend’s story is not dependent on knowledge of past games, and it attempts to evoke real emotions. The opening movie shows a pre-teen Lara Croft traveling on a charter plane with her mother. Disaster strikes, a mysterious portal opens, and Lara’s mother disappears.
The game follows the adult Lara, a modern, female Indiana Jones, as she tries to find her long-lost parent. That task is neither simple nor easy and naturally requires collecting diverse artifacts from places like Nepal Japan, and England—often from people who do not want to give them up. Some of these places feature actual tombs with ancient traps to welcome you.
As far as emotion goes, the story is more involving than past incarnations, but the cutscenes are over-the-top and funny more than anything else, which isn’t a bad thing. Plus, the game’s story is better than The Cradle of Life, so I can’t complain.