I was pleasantly surprised when the first Walking Dead game came out from Tell Tale games. The main reason I hate most spin-off games is that they never stick to the story. Tell Tale didn’t stick to the story on this one, either, but they did it the right way. They showed the same event from another perspective, and I like that. The same story from a different vantage point is a different story altogether. I think Abraham Lincoln said that.
I reviewed the first episode of the game when it came out, and was very happy with the results. I especially loved the comic book-style graphics. I liked the limit-time multiple choice responses as well. It added a sense of urgency to a world where time is not on your side when it comes to difficult decisions.
400 Days is a DLC for the original game that bridges the gap between the events of Season 1 and the coming episodes of Season 2 in the Tell Tale game. It covers five characters, each with their own individual playable chapter. The characters are Vince, Wyatt, Russell, Bonnie, and Shel. The stories take place over the course of 400 days, with the first story happening on day 2 and the last happening on day 400. Any choices you made in Season 1 carry over to this DLC, and the choices you make here will affect circumstances in Season 2. Once you play through all the stories you get a sixth story where you play as Tavia, and you try to convince all the characters from the other five stories to join you at what is supposed to be a safe community for survivors.