Authored by VampireHorder
NOTE: This walkthrough only applies to the XBOX version of the game! If you came here looking for inquiries for the XBOX360 version, please refer elsewhere because the walkthrough below is COMPLETELY DIFFERENT!
+++ HOUSE OF WOLVES – THE GAMEPLAY +++
— NO WEAPON EQUIPPED —
X BUTTON: EQUIP WEAPONY BUTTON: JUMP/SPLIT-JUMPA BUTTON: INTERACT BUTTONB BUTTON: CROUCH/STAND
WHITE BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU)BLACK BUTTON: WHISTLE
++WHITE BUTTON NOTE: If Sam has a weapon equipped, he can do a quick weapon change without having to un-equip it!
L-TRIGGER: KNOCKOUT BLOW (press and hold to knock out and carry)R-TRIGGER: LETHAL BLOW
LEFT ANALOG STICK: MOVE SAMRIGHT ANALOG STICK: ROTATE CAMERA
LEFT ANALOG STICK (CLICK): BACK-TO-THE-WALLRIGHT ANALOG STICK (CLICK): BINOCULARS/EEV (CLICK TO ZOOM)
START BUTTON: PAUSE SCREENBACK BUTTON: OBJECTIVES SCREEN
D-PAD LEFT: NIGHT VISIOND-PAD RIGHT: THERMAL VISIOND-PAD UP: EMF VISION
— WEAPON EQUIPPED —
L-TRIGGER (SC PISTOL): OCPR-TRIGGER (SC PISTOL): PRIMARY FIRE
L-TRIGGER (SC-20K): SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE)R-TRIGGER (SC-20K): PRIMARY FIRERIGHT ANALOG STICK (CLICK): SNIPER MODEBLACK BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is equipped)LEFT ANALOG STICK (CLICK): SWITCH CROSSHAIRS
–COMPLETING YOUR OBJECTIVESJust like in Chaos Theory, Sam has multiple objectives to complete. Most of them are optional and can affect the Trust Meter. You DO NOT need to finish all the Opportunity objectives but you still need to make an Opposing objective.
–HACKING MINI-GAMEUnlike previous SC games, Double Agent uses a brand new version of the hacking mini-game. Instead of trying to hack numerical numbers, you are trying to hack digital neuro-waves.
Move the Left Analog Stick UP, DOWN, LEFT, or RIGHT and try to match the green wavelength to the red one (and vice versa). When the waves look like they match, press the A Button. The light on the console will turn blue if successful (RED if you missed). It’s easier as it looks.
–BOMB DISPOSAL MINI-GAMEThis mini-game is exactly like the one seen in Co-Op Mode from Chaos Theory (you’ve played that mode, right?)
When you access the bomb, you’ll see four wires above a timer. Move the Analog Stick left or right to highlight a wire. As soon as one of the wires starts rumbling hard, press the A button to cut it. From there, select the remaining wires and wait for the rumble and then cut it.
You only have 20 seconds after cutting the first wire to cut the remaining three wires. If one of the wires isn’t rumbling, keep selecting the next one until one of them rumbles. BE QUICK! Cut all four wires to disarm the bomb.
–ARREST MODEWhen Sam is in the JBA Headquarters, there is a chance the he will encounter guards that will stop him and try to arrest him. When this happens, a series of buttons appear onscreen for one of two things: KNOCK or GRAB.
Press the buttons indicated on the screen IN ORDER and Sam will do the command. It’s not really effective but try it!
As if you didn’t already know, SC: DA incorporates a Trust Meter. Sam has certain primary, opposing, and opportunity objectives that he needs to reinforce in every mission. Completing them will either give favor to the NSA or the JBA.
JBA TRUSTIf the TRUST METER goes all the way to 0% during a mission, Lambert will call in and tell you that you need to access a computer because you’ve “gone too far”. From there, Sam will have less than 90 seconds to access a computer. It might not happen in every mission, but be ready to access a computer when it does.
Another way to gain the JBA’s trust is to kill enemies and civilians during a mission. Once the mission is done, the total number of enemies killed will increase the JBA’s trust in you.
NSA TRUSTIf the TRUST METER goes all the way to 100%, Emile wall call you and give a certain objective (meet with him in a designated area or access a computer) within a time limit. This also may not happen in every mission but be sure to know the fastest way to an exit or a computer.
Another way to gain the NSA’s trust is to leave ZERO kills during a mission. The more enemies you use non-lethal force on equals more trust from the NSA.