Rainbow Six: Vegas Walkthrough

rainbow-six-vegas-walkthrough

A Brief Foreward

Well, darn. Money is tight around here. I don’t own this game, I rented it for five days and I decided to get a guide going once I saw that no one else did. Geez, it’s been a long time since this game came out, I would have thought I was hella late. Oh well, someone has to do this. And I’m sorry for all the people who never got a guide for this game shortly after it came out.

I’ll will begin by saying I’m no expert at this game, and I know many of my solutions to the problems are horribly flawed. None the less, I did manage to get through, and some of my strats are rock solid, some aren’t. Just bare with me and take the variations in stride; I don’t have time to really analyze the game top to bottom.

This is a great game, though not as complex as GRAW. This game focuses on intense fire fights since you can only do limited sneaking. If you played Gears of War, same concept: take cover, scope out the bad guys, then pop and
shoot. Raid rooms is the added dimension, and multiple entry points make for some moments of sheer awesomenessicity.

My guide is on the normal settings, and yes, many of my plans will result in you taking a few hits – thankfully you can take a few. So maybe you need to plan extra hard if you go for more challenging fair.

The graphics and gun play are enough to make this a great game, though I could easily see not adding this to your collection; it is the same tactics and game play over and over, with very little variation. Still, something about the
fights make this a great game, and the tight spots are way cool. Worth the buy or rent (rent in my case).

And sorry for short guide with the bare minimum, I’ll do better for the games I own.

Have fun,
TheGum

PS – stay tuned for RE5, that game will be super cool crazy!

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* 2. Controls *
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A – Interact/Team move
B – Throw Grenade
X – Reload; Hold for weapon options
Y – Switch Weapons; hold for inventory
LS – Move; click to crouch
RS – Look/aim; click to zoom
LT – Take cover
RT – Fire
LB – Rules of Engagement (team orders)
RB – Switch vision; hold for vision menu
D-Pad – Team orders; Down will order team to hold or regroup
Start – duh
Back – Tag enemies; hold to toggle map (very important)

There are some voice commands, but whatever (don’t ask me).

The rules of engagement change the team orders. Assault will give your team lethal commands, while Infiltration gives them passive ones, or at least more passive.

You can press A when your crosshair is over certain objects to do different things, but it usually just sends your team over to a critical point.

The screen map is your friend, use it often.

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* 3. Weapons snopaew *
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Weapons
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I was going to go in depth with these things, but I don’t have the time. Here are their stats, for some reason. They all seemed pretty much the same to me,so go figure. I used the SCAR and mixed it up from time to time with another gun, to test it out. Only used a sniper rifle two times. Shotguns are better than you think, but I don’t like them.

***
KEY

DAM = damage
RAN = range
ACC = accuracy
MAG = magazine size
***


The drops are found on enemies and will be in your selection screen for the rest of the game.

SUBMACHINEGUNS

I never used these things, but you can, I guess.

MP5N

DAM 5
RAN 2
ACC 8
MAG 30

MP7A1

DAM 4
RAN 3
ACC 8
MAG 40

UMP45

DAM 5
RAN 3
ACC 9
MAG 25

MP9

DAM 5
RAN 2
ACC 9
MAG 30

MAC 11

DAM 4
RAN 2
ACC 6
MAG 32

P90 (DROP)

DAM 4
RAN 2
ACC 7
MAG 50

LIGHT MACHINE GUNS

MK46

I like this one the best.

DAM 7
RAN 4
ACC 4
MAG 100

21E

DAM 6
RAN 3
ACC 6
MAG 100

M249 SPW

DAM 8
RAN 4
ACC 4
MAG 100

MG36 (DROP)

DAM 7
RAN 4
ACC 4
MAG 100

ASSAULT RIFLES

552 COMMANDO

Decent gun, I like it.

DAM 8
RAN 7
ACC 4
MAG 30

AK-47

DAM 7
RAN 5
ACC 4
MAG 30

FAMAS

I like this one too, handles real good.

DAM 7
RAN 6
ACC 4
MAG 25

G3KA4

DAM 7
RAN 8
ACC 5
MAG 30

M8

DAM 7
RAN 6
ACC 4
MAG 30

MTAR21

DAM 8
RAN 6
ACC 4
MAG 30

SCAR-H CQC

This is my favorite, so far. It has a good scope, decent stats, and it looks bad as heck, and that does count for something.

DAM 7
RAN 8
ACC 5
MAG 30


SNIPER RIFLES

M40A1

DAM 10
RAN 9
ACC 10
MAG 05

PSG1

DAM 8
RAN 9
ACC 10
MAG 05

SCOUT TACTICAL

The better of the sniper rifles, but they are all pretty much the same.

DAM 10
RAN 9
ACC 10
MAG 05

I think there is one more, oh well.

SHOTGUNS

M3

DAM 8
RAN 2
ACC 3
MAG 08

SPAS 12

The best shotgun, but I don’t like any of them that much.

DAM 9
RAN 2
ACC 3
MAG 08

870MCS

DAM 9
RAN 2
ACC 3
MAG 08

HANDGUNS

MK.23

DAM 5
RAN 3
ACC 6
MAG 12

USP40

DAM 4
RAN 3
ACC 5
MAG 13

92FS

Solid handgun, my choice.

DAM 4
RAN 6
ACC 6
MAG 15

RAGING BULL (DROP)
DAM 9
RAN 5
ACC 5
MAG 06

GLOCK 18 (DROP)
DAM 3
RAN 5
ACC 4
MAG 10

DESERT EAGLE (DROP)
DAM 3
RAN 5
ACC 4
MAG 10

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GRENADES/EXPLOSIVES
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C4

Good for making traps, but really not useful otherwise.

BREACHING CHARGE

Only good for guys directly in front of doors, and they supposedly stun the others in the room. I never used them.

FLASHBANG

Will blind the bad guys for a while, I say get these.

FRAG

Get these too; a must really. Has a big blast radius. Sucks when the bad guys toss them at you.

SMOKE

Put on your thermals and run into a room with smoke. The enemy can’t see you that well (maybe later in the game they do). Required for one spot.

In hindsight, probably more useful than I realized. Use it on the big fights.

INCENDIARY

Ahh, brings me back to RE4. Almost as deadly as frags, but not as damaging.
Use them at some point though.