MIDLOTHIAN, VA – FEBRUARY 6, 2009 – SouthPeak Games announced today that it has partnered with world-famous animation artist Peter Chung to create all-new, original work based on the upcoming stealth-action game Velvet Assassin. Chung is best known as the creator and director of Aeon Flux, and has worked on a number of animation projects, including The Animatrix and The Chronicles of Riddick: Dark Fury. The 15+ page digital graphic novel will be available as an exclusive, limited-quantity bonus item to those who purchase the game at GameStop.
Chung will be working with the Velvet Assassin team to contribute to the remarkable story of Violette Summer. His work can be seen in a graphic novel that focuses on Violette’s early years and tells the story of how she became an undercover part of the war effort.
Velvet Assassin provides an intense stealth action experience set deep in Nazi territory during World War 2. With its strong basis on real historical events, Velvet Assassin’s rich universe easily lends itself to additional back stories like Chung’s. Players will be able to get their hands on both the digital graphic novel and the game later this year.
For more, please visit www.velvetassassin.com.
About SouthPeak Games
SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation®Portable) system, PlayStation®2 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, Nintendo DS™ and PC. SouthPeak’s games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak’s products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and London, England. www.southpeakgames.com
About Replay Studios
Replay Studios is an independent computer and video game developer located in Hamburg, Germany. Founded in 2002, Replay Studios is dedicated to creating original and intuitive high-end games for next-generation consoles and PC. Fully playing off its strength in the fields of creativity, innovation and game design, the philosophy of Replay Studios is to work in medium-size, highly experienced core teams. The big challenge of creating next-generation games imposed by massive content creation and ever growing technical complexity is faced by a successful collaboration with various outsourcing providers and the use of proven middleware in any of their games.