Palit Daytona GeForce 5200 Ultra Video Card Review



A relatively new competitor in the video card market is Palit Microsystems. They sent over their GeForceFX 5200 Ultra 128MB which is a budget line video card. This is the lowest model on the GeForceFX line and is designed for those needing a low cost solution for their system but still want performance. This card is not for someone who is looking for a top of the line gaming video card that will crush other peoples 3DMark scores. The good thing about this video card is that even though it is a cost effective solution it will still do pretty much anything you are looking to do.

Below are the specifications for this video card which are pulled out of the PDF from the Palit website.


  • nVIDIA GeForce FX 5200 Ultra AGP
  • 256-bit GPU 2D/3D Graphics and Video Accelerator.
  • 325MHz Core clock
  • 1.3 billion Fill Rate (texel/sec.)
  • 81 million Vertices/sec.

Bus Type:

  • AGP 8x including Fast Writes and sideband addressing


  • 128MB DDR
  • 128-bit Interface
  • 10.4GB/sec Bandwidth
  • 650MHz Memory Data Rate

Integrated RAMDAC:

  • Dual 350MHz Support QXGA display with ergonomic
  • refresh rates – up to 2048×1536@75Hz

Monitors Supported:

  • Standard and Multi-frequency Analog Monitors.
  • DDC2B Plug and Play.


  • DB-15 analog monitor connector (VESA DDC2B).
  • S-Video for TV-Out,
  • DVI-I

TV-Out Supported:

  • PAL/NTSC TV-Out system with flick filter

Video Playback:

  • TV-Out 1024×768 resolution
  • Integrated full hardware MPEG-2 decoder
  • 64-phase Video Scaler – Scaling DVD and other video to full screen HDTV resolution


  • nVIDIA nView multi-display technology
  • nVIDIA Digital Vibrance Control (DVC) 3.0

High-Quality 3D Feature Set:

  • nVIDIA CineFX engine
  • CineFX shading architecture
  • Support for DX 9 pixel shader 2.0+, vertex shader2.0+
  • Z-correct bump-mapping
  • Hardware-accelerated shadow effects with shadow buffers
  • Two-sided stencil
  • High-performance, high-precision 3D rendering engine
  • 4-pixels per clock rendering engine
  • 128-bit, studio-quality floating point through the entire pipeline
  • S3TC texture compression
  • Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering mode


  • Blistering-fast antialiasing performance
  • Adaptive texture filtering
  • Fast Z-clear
  • Advanced display pipeline with full nView capability


  • DirectX 9.0 and OpenGL 1.4 Optimization and support
  • Support Windows XP, 2000, NT(all), 9x and Linux compatibility
  • nVIDIA Unified Driver Architecture(UDA)
  • Full compliant professional OpenGL 1.4 API with nVIDIA extensions, on all Linux and Windows operating systems
  • WHQL-certified for Windows XP, Windows Me, Windows 2000
  • Complete Linux Xfree86 drivers