Title : Real-time Strategy Games: In Praise of Slowness
Author : Matt Danielsson
Date : Monday, November 27, 2006


So many armies to conquer and no time to do it!

I have a confession to make: I still play Total Annihilation. Yes, I know, the 1997 graphics are primitive and the missions, even with both expansion packs and the Banzai AI boost, are pretty repetitive and in many cases unchallenging. However, it has something that most new real-time strategy games lack. That something is what makes all the difference in the world for a gaming graybeard like myself, namely: a speed slider that actually works.

By that I mean the ability to slow the action down to a molasses-in-Alaska kind of slow to truly gain full control over every last unit, or crank up the speed when waiting for some huge building slowly comes together. What passes for speed slider in more recent games is a joke.

Slowing down or speeding up things 10% doesn't make one iota of difference when trying to coordinate 8 fighters, 3 musketeers, 2 knights and 2 dwarf mortar teams to fight optimally in Warcraft III. By the time the fighters are whooping Grunts and the knights are positioned to overrun the Shaman, the mortar teams -- who were supposed to take out those damn watchtowers -- have already been slain by 3 axe-throwers that popped out of nowhere.

I know, go ahead and poke fun. "Stick with turn-based games, then!" you say. "If you're too slow to manage your troops, perhaps the game is not for you." Fair enough. I'm not the Fatal1ty of strategy gaming, and I'll be the first to admit as much.

But there are a couple things I'd like to point out. First of all, there should be some middle ground between the stodgy turn taking, hex-based strategy games and the twitch-action strategy games that permeate the market today.

Poring over a primitive map with terrible graphics for hours with each unit taking 20 mins to do anything at all isn't very exciting. On the other hand, it just isn't that much fun to crank out as big batch of fighters as possible, send them off to the enemy base while trying to follow up with the next batch, and the next, and so on until you win.

Continued on next page...  

<< Back to the Articles
Page 1 of 2

Real-Time is Money >>
Related Articles

  • Reviews : NZXT Tempest Evo Case Review
  • Articles : Supreme Commander 2 Details
  • Articles : MLB 2K10 Interview
  • Reviews : Enermax Phoenix Neo Case
  • Articles : Alien vs Predator Interview with Tim Jones
  • Reviews : Left 4 Dead 2 Preview
  • Reviews : Saw - The Game - The Review
  • Articles : Star Wars the Clone Wars Republic Heroes
  • Reviews : Resident Evil 5 for PC Preview
  • Comments

    Comment on this article!
    Name:
    Email:
    Comment:
     
    All entries are logged and must be approved before publication.

    Random Gallery Images
    GET FREE HARDWARE!
     
    Sign up for our free newsletter and enter exclusive contests with great hardware prizes.  In addition, you get access to exclusive tutorials not available anywhere else on the site.
    Name:
    Email:
    Join the Facebook Club

    Follow on Twitter

    Add RSS


    [ search OCMS ]
     

    REVIEWS TECH NEWS
    GAMING AUDIO/VIDEO GADGETS

     
    Blog Posts
    How to switch audio tracks in Windows Media Player Sometimes it’s best to NOT connect with old friends on Facebook New Ad Pricing at OCModShop.com How to get Dante’s Inferno working on custom PSP firmware Final Fantasy XIII New OCMS Front Page Layout How to remove “My Web Search” from Firefox Xbox 360 interferes with PS3 video streaming The Proper Way to say 2010 Doing Endgame is Fine…Get Everything and You’re a Loser.

    site map | advertise | subscribe | privacy policy | RSS feeds

    Website design by Alan McCloskey. All content © OCModShop.com: 2001 - 2009, reproduction by permission only.