All I Need is a Ship...
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Title:Ship Simulator
Rating: Everyone!
Publisher: Dreamcatcher
Developer: VSTEP
Release Date:August 26th, 2006
Platform:PC
Players: 1
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Operating System: Windows XP
Processor: 2.0 GHz Pentium 4 or Equivalent
Memory: 1 GB RAM
CD/DVD-ROM: 24X/16X
Video Card: 128 MB DirectX 9.0c Compliant 3D Video Card
Sound: Direct X 9.0c Compatible
Hard Disk Space: 600 MB Free Disk Space
Other: Keyboard and Mouse with Scroll Wheel
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Ship Simulator requires a fascination and obsession with ships in able to thoroughly enjoy the game. You can control ships, walk through ships, create your own missions with ships, use many ships at once, crash your ships, be a big ship or a small ship, impress other people with the size of your ship, use a tiny ship to pull big ships... okay have you gotten the point yet? The game involves ships and other things involving only ships! Do you fit the fan mold? If so, then you will be wildly impressed with Ship Simulator. If not, you will be wishing you had invested your hard earned cash elsewhere. I see Ship Simulator for what it is: a game about ships. Ship Simulator certainly fulfills the expectations about what a sim should be like, but unfortunately it lacks in several other categories.
There are two main things that players can do in SS, they can play missions or can create and exchange missions. Playing missions involves guiding a boat (or later, several boats) and successfully completing specified objectives. There can be five different types of mission goals, and any number of them may be added together during a mission.
The first is always present; the player ship. In some missions, you control two or more different ships independently of each other. This icon helps you keep track of your ships. The second kind is a buoy, which you just need to approach to complete. Third is a mooring point, where you need to stop your ship, and as the name suggests, park it. Fourth is a taxi point, where you need to stop and let people get on or off, and fifth is saving drowning people. Later missions can get more complicated with the addition of more of these objectives. In the create and exchange missions option, players can bring playable ships and objectives into other environments. More on this later.
Continued...
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