An Expanded Story
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| Title |
Kingdom Hearts 2 |
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| ESRB Rating |
Everyone |
| Developer |
Square Enix |
| Publisher |
Square Enix |
| Release Date |
March 28, 2006 |
| Platform |
Playstation 2 |
| Genre |
Role-Playing Game (RPG) |
| Features |
1 player, Memory Card 90KB, Digital Control, Analog Control, Vibration Function, Dolby Pro Logic 2, THX |
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If Orlando Bloom and Johnny Depp made appearances in every video game, I’m sure we’d have a lot more girl gamers….
The original Kingdom Hearts has become a cult classic among most PS2 gamers. Kingdom Hearts II steps above and beyond its predecessor by improving the graphics, the camera (thank God…), and still manages to have gameplay riveting enough to pull gamers through this incredibly long RPG.
Contrary to popular opinion, a love of Disney movies and characters is not needed to enjoy Kingdom Hearts. Personally, the return of my beloved Final Fantasy characters was enough for me to shell out the $50 for the game. The mish-mash between Final Fantasy and Disney doesn’t really make a lot of sense, but it doesn’t have to! The story works so well that the relationship at many times isn’t even noticeable.
Players start the first three hours of the game as a troubled kid named Roxas. This time is mostly spent getting acquainted with the controls and story. Roxas has been having dreams about Sora, Donald, and Goofy. Even at this stage in the game, it is obvious that the two heroes are connected.
What happens after the first three hours is a rollercoaster ride. The Heartless are back, and with them are the shells of the Heartless: the Nobodies. A group of punk guys wearing black zip-up Jedi robes called Organization XIII will stop at nothing to inconvenience Sora’s life at the worst time possible. Lastly, Malificent (the queen from Sleeping Beauty) has come back from the grave and now commands an army of Heartless.
Sora searches for his friends Riku and Kairi while chasing King Mickey through the worlds of Disney. Using the Gummi Ship, the trio must go to each world and help each character with their own individual crisis. Unfortunately for us, many believe that Square Enix’s hands were tied by Disney in terms of new material. If you’ve seen the movies, you could probably already guess what the plot will be for each world.
The story is hardly engaging enough to drag through fifty hours. It finally comes together at the end, but enduring all of those hours until then feels like torture. I don’t care enough about the individual worlds to want to help the characters; I just want to fight the Organization.
Continued...
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