More Benchmarks
We did some more testing with other popular PC video games. Here are the results, along with our comments about the game and test. Wherever possible, we watched a timedemo and noted the minimum, average, and high FPS (frames per second). A particular high or dip was not counted unless it lingered for more than an instant. Therefore, a ridiculously high frame rate when there are no enemies on the screen or complex scenery was not included. We are looking for numbers that translate into real-world gameplay.
Lego Batman 1900x1200
Lego Batman may not sound like a game that has high graphics expectations, but the complexity of these games has grown with Lego Indiana Jones, and again with Lego Batman. The same engine may be in use, but the developers have added more complex lighting and transparency effects. We included Lego Batman to demonstrate how the cards scale with different resolutions with and without in-game anti-aliasing. It is good to see that you can run the game at extremely high resolutions with full Edge anti-aliasing and still have very playable framerates.
| X2 1900x1200 |
102 |
39 |
| X1 1900x1200 |
94 |
38 |
| 4870 1900x1200 |
147 |
48 |
| GeForce GTX 280 |
100 |
39 |


Lego Batman 1280x720
| X2 1280x720 |
144 |
102 |
| X1 1280x720 |
146 |
79 |
| 4870 1280x720 |
99 |
82 |
| GeForce GTX 280 |
126 |
95 |
Codemasters Race Driver Grid
Codemaster's Grid is probably one of the best-looking racing games today. Everything looks very realistic, from the cars, to the scenery and the crowds. The engine is demanding, but not impossibly finicky like Crysis. We tested this game with in-game 2X anti-aliasing, and achieved very playable framerates, even at extremely high 1900x1200 resolution

| X2 1900x1200 |
56 |
| X2 1280x720 |
59 |
| 4870 1900x1200 |
56 |
| 4870 1280x720 |
59 |
| X1 1900x1200 |
45 |
| X1 1280x720 |
54 |
| GeForce GTX 280 1900x1200 |
42 |
| GeForce GTX 280 1280x720 |
51 |
Call of Duty 4 Benchmarks
Call of Duty 4's engine is probably the best example of what a Crossfire or SLI setup can do for you. The engine is very responsive to multi-GPUs and multi-core CPUs. The numbers show how the framerate's skyrocket linearly as you stack on more processing power. If you crave high framerates in CoD, then you totally need a multi-GPU setup.

| X2 1900x1200 |
50 |
75 |
110 |
| X2 1280x720 |
73 |
170 |
208 |
| 4870 1900x1200 |
48 |
60 |
88 |
| 4870 1280x720 |
54 |
87 |
102 |
| X1 1900x1200 |
38 |
53 |
60 |
| X1 1280x720 |
45 |
78 |
95 |
| GeForce GTX 280 1900x1200 |
49 |
63 |
98 |
| GeForce GTX 280 1280x720 |
68 |
96 |
153 |
Crysis Warhead Benchmark
Crysis is THE engine that sucks as much horsepower as you can throw at it. The engine features many advanced features like motion blur and many other features that are demanding to produce in real-time. Currently the only way to consistently see over 30 frames per second in this game is to have the latest hardware, which translates into a computer that costs a few thousand dollars.
Crysis is a prime example of a game that doesn't support Crossfire very well, as nVidia's flagship card is able to stomp all over the multi-GPU Radeon. Once a patch is released that fully supports Crossfire, then I expect to see these number change dramatically. For now, however, if you're buying this card solely for Crysis, then you might have to delay your enthusiasm.

| X2 1900x1200 |
12 |
22 |
29 |
| X2 1280x720 |
16 |
23 |
34 |
| 4870 1900x1200 |
12 |
20 |
32 |
| 4870 1280x720 |
17 |
26 |
53 |
| X1 1900x1200 |
15 |
24 |
30 |
| X1 1280x720 |
17 |
22 |
36 |
| GeForce GTX 280 1900x1200 |
20 |
28 |
37 |
| GeForce GTX 280 1280x720 |
24 |
32 |
41 |
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