Is it worth it?
Graphics are okay. Luckily there are no pop-ups, but the scenery stays the same throughout the race. Cars are done well and so are the crashes and explosions. You don’t see rolling tires every day. However, the pit stop graphics are reprehensible. Their simplicity reminds me of a bad DS port, and when put side by side, I’m sure the graphics look the same at that point.

The music is also nothing to fawn over. Sadly, the music reminds me of Excitebike, and I’m talking about the NES version. Okay, maybe not that bad, but at least just as bad as the worst on an SNES sports title. It’s just a looping track of the same midi-style music; yuck.

I would definitely recommend this game to those that fall into any or all of the three categories that were stated at the beginning of the review. But for gamers in general or those used to the thrills of Burnout, Need for Speed, or Dirt, Indy 500 has little to offer.
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| REPORT CARD : Indianapolis 500 Legends (Wii) |
| Creativity |
4 |
An Indy game for the Wii hasn’t been made before, but the pit stops could have been done better. |
| Graphics |
3 |
On and Off |
| Sound |
2 |
Some sound, but I usually turned it off resulting in NO sound. |
| Longevity |
3 |
Round and round for 200 laps we go. |
| Fun Factor |
3 |
If this is your kind of game, awesome. For the rest of us, just get a different system until something good comes out on Wii. Better yet, just pull out your N64 to get the same kind of graphics with better games |
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| FINAL VERDICT: 3 out of 5 stars |
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