We are deep into final testing of our new 3DMark, and while the team run through the numbers, I’m really excited to share a new trailer showing what we’ve been working on.
For more than 14 years, our 3DMark series has lead the way in advanced real-time rendering. The new 3DMark continues that tradition with a new test called Fire Strike, which uses techniques that are extremely demanding on today’s hardware, but which are likely to become commonplace in PC games in two to three years time.
Fire Strike is our new showcase DirectX 11 benchmark designed for high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what you can find in other benchmarks and games today.
The 3DMark Fire Strike trailer shows a short segment taken from the Fire Strike demo using the Extreme preset and rendered natively at 2560×1440 resolution.
Some of the techniques used include tessellation, dynamic particle illumination and shadowing, smoke simulation using grid-based fluid dynamics, volume ray casting with shadows and a wide variety of post processing effects including depth of field, blooms, distortions and various lens effects.
3DMark Fire Strike trailer – DirectX 11 – 2560×1440 resolution