Miner Wars Gets New Website, Screenshots

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Prague, Czech Republic, April 19th  – Keen Software House launches a brand new website designed by Michael Heald, one of the world’s most acclaimed web designers! Also, several minor news items are announced.

We are proud to announce the launch of our brand new website for www.minerwars.com featuring graphics by Michael Heald, one of the world’s most acclaimed web designers! We believe this visual style better suits our website and more faithfullly captures the qualities of Miner Wars!

Besides the new design for minerwars.com, we have redesigned our studio website www.keenswh.com with graphics by our in-house artist Jan Cistin. We have also updated the content of the website.

Preview of new graphic features for Miner Wars 2081
Our senior graphic artist, Filip Novy, along with our render-engine programmers, has come up with some terrific new graphics for space sector backgrounds and spaceship cockpits. The look of our universe has vastly improved, and we are happy to share some new screenshots with you! By the way, there are 22 playable spaceships in the game and each has a unique cockpit design. Enjoy the screenshots – soon you will be able to experience it yourself in a new downloadable game demo!


Peek into our project plan: Empowering level designers
Just to let you know what we are focusing on right now, here is a short summary of our most important (and visible) features to be implemented in April and May. In this development stage, we are focusing on empowering our level designers with tools and features they can use, especially for interior level design.

– Drones – camera drones equippable with hacking tools or explosives to perform risky and stealthy operations inside enemy stations.
– Security devices for space stations – cameras, scanners, alarms, doors, turrets.   These will be connectable to control panels and will be destructible as well as “hackable,” in order to allow for straightforward action gameplay as well as stealth and tactical gameplay.
– Electricity and functionality for space station parts – objects within a space station will require power generators in order to work. Many of the objects will have specific functionality and will form a logical and organic complex – turrets, generators, docking bays, cargo containers, ore storage, armories, radars and jammers, repair depots, security devices…
We are really excited about the gameplay options our new level-design tools will enable!