Lost Planet Multiplayer FAQ

lost-planet-multplayer

Game types

Elimination
Players compete in a free-for-all deathmatch-style game. Players compete for points. Match ends when time runs out or a single player’s points reach 0. The person with the most points at the end of the match wins. Points and ranking are displayed in real-time beneath the health and T-ENG meters, with the player’s own name and point total displayed in yellow, with opponents in white.

Earn points by killing opponents, destroying Vital Suits, and activating Data Posts. Lose points for getting killed.

The post-match results screen shows the player’s individual ranking, individual performance and points, with a ranking of all players based on performance and point totals.

Points earned in Ranked matches go towards players’ individual “Levels” based on specific formulas and special bonus point add-ons.

Team Elimination
Similar to Elimination, except players are split up into 2-4 teams. Teams compete for points and points are calculated on a team basis. Match ends when time runs out or a single team’s points reach 0. The team with the most points when the match ends is the winning team. Points are displayed beneath the health and T-ENG meters, and players’ own teams will be the team/color listed on the top. Points are listed as a number figure, and also displayed graphically in the bar, with the number to the right of the bar indicating the number of full bars accumulated (each bar represents 5,000 points).

Earn points by killing opponents, destroying Vital Suits, and activating Data Posts. Lose points for getting killed.

The post-match results screen shows the player’s team’s ranking, plus individual performance and points, with a ranking of all players based on individual performance and point totals.

Points earned in Ranked matches go towards players’ individual “Levels” based on specific formulas and special bonus point add-ons.

Post Grab
Players split into two teams and vie for control of the Data Posts within the map. Match ends when time runs or when one team gains simultaneous control over all data posts within the stage. An on-screen indicator shows the status of each data post. Grey means neither team controls it, and red indicates the red team, and blue the blue team. If neither team gains control of all data posts at once and the time runs out, the team controlling the most data posts when time runs out wins.

The post-match results screen shows the player’s team’s ranking, plus individual performance and points, with a ranking of all players based on individual performance and point totals.

Fugitive
The host plays the role of the fugitive, the hunted, and can specify the number of hunters he/she wishes to go up against. To win the match, the fugitive must get the specified number of points before the 10-minute timer runs out. The Fugitive can also win by merely staying alive until time runs out. The fugitive earns points by killing hunters, by moving around (points for every certain number of feet traveled), by activating posts, and if hunters self-detonate.


Hunters can take away points from the Fugitive’s point tally by killing the Fugitive. If the Hunters get the Fugitive’s points to 0 by killing the Fugitive multiple times, the game is over and the Hunters win. Hunters also earn points towards their individual scores, although individual point gauges are not shown on the game screen, only on the post-match result screen.

It is possible for the Fugitive to win the match but have less points on the results screen, simply because all the Fugitive has to do is stay alive until the end of the match.

The post-match results screen shows the player’s team’s ranking, plus individual performance and points, with a ranking of all players based on individual performance and point totals.

Ranked Matches & Medals
Ranked matches allow players to accumulate points and level up. Upon reaching certain level thresholds, players can unlock new character models and camo to use online. Ranked matches allow a player to host a single match and invite players to play. When the match is over, all players are returned to the online lobby screen, where they can select to create or join a new match.

Ranked play also features leader boards for points and Medals (awarded for winning Ranked matches). Leader boards are viewable for the week, month, national (per country) and worldwide.

Points earned in Player matches do not go towards players’ level or towards leader boards or unlocking Achievements. However in Player matches, players have extra match options available when creating matches, including the ability to set the maximum number of players and set aside private slots that can only be filled through players accepting invites from players within the match lobby. For team-based Player matches, the host can also allow players to switch teams before the match begins, rather than letting the game auto-assign players to teams.

When a Player match is over, participants are given the option to play again with the same people or exit and search for a new game. If the host elects not to play again, the match is disbanded. If the host elects to continue, the match lobby is reopened and players can enter the lobby again. The lobby is open to new players searching for games on the lobby list. If the host begins the rematch before all players have returned to the lobby (name still in grey – changes to white when return), those players are ejected from the match.

Additionally, when playing Player matches, the host can set the stage and/or starting weapon selection to random, and each rematch will start with a new stage and/or starting weapon.

When a player wins a match, either as an individual in a non-team match, or by being on the winning team in a team match, the player is awarded a “Medal.” There are four types of Medals, one for each game type (see below). Medals are only awarded in Ranked matches.