Gears of War Walkthrough (Xbox 360)


Act 1: Ashes

1. Breakout
When you got control, move up and choose the training path. Go forward after the Y press and pick up COG #1. Go up the stairs, pick up the ammo behind the couch, and then press the button to get out. You need to shoot out both lock things to move on. In the next room is the chance to practice cover. Go into cover and move the Left Stick to see what you can do when you press A. Know the Cover Slip, Cover Swap, Dive From Cover, and Mantle. Also know how to dive, and go ahead and practice aiming and blindfire from cover. Mantle over the slab in the next room and keep going.

Take cover by the doorway and wait for the Drone to reload, then pop out, aim, and fire when he pops out. Y press on your way and get the ammo in the tower. Press the button and then Roadie Run to the door. Follow the path to the room with Frag Grenades. Aim to see how they will bounce. Then go through the door and take cover behind a support. You can blindlob a Frag below, just make sure you don’t aim too close. Use your Frags up and mop up whoever lives. Then go pick up more Frags in the room before you go down to the ground.

Get some Frags in hand and wait next to one of the concrete slabs. Take aim when the Drones are trying to get in. Wait until they finish for like one second, then toss one Frag next to the door. Toss another to kill whoever survives. Don’t worry about Dom, he will revive once you clear the area.

Go to the back of the room and turn right when you reach the turned-over table. Grab COG #2 and the ammo, then continue onwards.

Out the door, go up the steps and turn to the left for COG #3.

Stay up here and flank four Drones shooting at Dom. After the fight is over, leave the prison.

2. Crumbling City
Don’t worry about the first enemies, King Raven will do the job. You get the weapon of the game, the Lancer. Weaker than the Hammerburst, but has the cool bayonet you bought this game to use. You have to hold the B button and move toward an enemy to use it. Never toss the Lancer, if you can.

Now go up the stairs and when you round the corner take cover behind the railings in the open. Then blindfire your way to success; there are four Drones to beat, don’t be shy to poke your head out and finish them off.

Pick up COG #4 on the ground across the way (your team tells you).

Pick up the ammo and Frags before the stairs. Go up and watch the scene. After its over, go and pick up the ammo and Frags to the left. Then Roadie Run along the left side of all these pillars to the space between the last and second-to -last pillar, with a Frag in hand. You should see an Emergence Hole begin to open to the right; aim a Frag where the ground shakes to close the hole before it even opens. Then take out the remaining grubs who should be chase by your team. Then pick up the ammo along the wall to fill up.

*Save at least one Frag, and you may as well pick up a Hammerburst.

Follow your team (press Y to locate) and then get ready for about four or so Drones to attack. They may rush, so be ready to practice the chainsaw. Then flank them from the right. After, continue to the gate and go the the left of it for some ammo. Then cross and do the Y press.

Go through the door and go along the left and be ready to toss a Frag to the ground where the statue sits. Plug up that hole quick and then take out the ones who survive. Don’t proceed, instead come back to the door and go straight to mantle over something and reach some ammo and Frags. Then move through the pillars to the other side with a Frag in hand. Once you round the corner of the debris wall, quickly toss a Frag without aiming; if done correctly you will get it through before the pillar falls. If you don’t do it correctly, you most likely will die; if you don’t die, aim a Frag over the slab to close the hole. Kill anyone if they were able to sneak out.

Pick up COG #5 behind the hole.

When you exit the place, turn right and get the Frags and then continue to the dead guys.

3. COGs Through the Debris
After the scene, run over the area behind the big house-like things. Flank that Troika and the guy behind it; I could kill the guy and then cut the gunner in half. Then keep going until three Drones appear, and just take cover and pick them off one by one. Move up to the fountain area.

Go in only when you have a full four Frags. As soon as you get in, jump back out, and run to the left (facing the way you came). There will be four holes in all, but you can change the order of the first three. From the left you will need to close two holes that pop up in the streets that you came from. Move back from the closest one so that you don’t overthrow it. Then another will pop up where you are standing (oh yeah, make sure you come back to the same spot if the farther-away one opens second). Once the third is plugged, go to the other side of the street (left of the third hole) and plug up the last one before it opens, you may need to run.

Collect Frags and ammo, and then COG #6 in the corner opposite the fourth hole.

Go through the open path and choose the right path. When you reach the hall with the Troika, get out a Frag and get as far up as you can, and then let it go (aim as far as possible). Kill whoever survives (save two Frags) then go man the gun and wait for two Drones to rush. Then go out the door and go to the other side of the room. Stick close to the wall as you make your way into the little room, then run into the other one. Edge out of the doorway and take out the spotter in the broken hole in the wall up above. Then Roadie Run over to the big cylinder thing, and then hide behind the support to the right of the Troika. Get out a Frag and arch it behind the gunner to kill them both. Then waste no time running back into the room with the piano. The E. Hole will open where the piano was, so lob in a Frag. Then come back and fend off what remains of the rush. One last Drones runs from the door behind the Troika. Collect ammo and go through