Gaming News May 2007

Page 5

New Content on XNA Creators: New Mini Game, Tutorials, Samples
Xbox-Scene :: Friday, May 25, 2007
From XNA Team Blog ( ) (FYI: MS owned blog): [QUOTE] We’ve got more great content available on ( ) this month, including a new mini game, new tutorials, and new samples to keep you busy throughout the month of June. If there’s specific content you’re interested in, be sure to leave feedback on our blog as your suggestions help us build better content. Enjoy the new additions! Mini Game * Catapult: Catapult is a complete XNA Game Studio Express minigame. The project comes ready to compile and run, and it’s easy to customize with a little bit of C# programming. You are free to use the source code as the basis for your own XNA Game Studio Express game projects, and to share your work with others. The goal in Catapult is to launch a pumpkin from your catapult as far as you can. You do this by moving the catapult towards the log and launching the pumpkin. If you wait too long, the catapult will smash into the log and you will have to try again. The all-time high score is kept in the upper-left corner. Video Tutorial * (Available Next Week 05/28/07 – 06/01/07 ) Video Tutorial 4: Make a Game in 60 Minutes Tutorials * Collision Series 1: 2D Rectangle Collision * Collision Series 2: 2D Per-Pixel Collision Samples * Shader Series 2: Colors and Textures * Particle Series 2: 3D GPU Particles with Point Sprites * Color Replacement * Content Pipeline Importer: Custom Mesh Format * Picking * Aiming * 3rd-Person Chase Camera [/QUOTE] Full Story: XNA Team Blog ( ) Official Site: ( )

InFeCtuS Programmer and Infectus Tool 1.1
Xbox-Scene :: Friday, May 25, 2007
New tools for the versatile multi-platform dev. InFeCtuS modchip (that can read/flash/patch the NAND of Xbox360, PS3 and Wii) have been released. * Infectus Programmer v0.0.3.4.D What’s new/fixed (since v0.0.3.3): – Note: Remember to update the Actel Firmwares to the last version Infectus : – Fixed a “bastard” problem in wizard – Hidden the commands write/erase when xbox flash is selected – Fixed a problem in memory size for SST-39SF020A – Fixed Flash ID Detector (cause problem on wizard and first connection) – Changed gui interface. If the flash isn’t recognized all the commands are hidden. – Add Double Nand Flash controller – Fixed a delay on HY27US08281A reading – Update the reseller list – Flash Support for: SAMSUNG K9F1208U0B XBOX 360 DEV – NOT TESTED Loader: – Compatibility fix for NAND Flash and Double NAND Flash Firmware: – NAND Flash – Double NAND Flash controller ( PS3 ) * Infectus Tool v1.1 (check badblocks from any NANDDump, also an option to display a logfile with all badblocks) What’s new/fixed (since v1.0): – Easier to use for noobs ;-) Official Site: ( ) Download: Programmer ( ) | Tool v1.1 ( ) Thanks to Hitman43 for the news/links.

Hybrid Innovations MSC (Motion Sensitive Controller) Board
Xbox-Scene :: Friday, May 25, 2007
Looks like we’ll get a 4th commercial ‘Tilt addon’ for the Xbox 360 controller. After the Talismoon tiltBoard ( ) (made with Adam Thole), GreenGiant’s Xilt ( ) and Team Xtender’s XCM BesTilt ( ), Hybrid Innovations informed us they are working on the MSC (Motion Sensitive Controller) Board (tentative name). ‘Tilt addons’ essentially replaces the left analog stick of the Xbox 360 controller to allow the user to controller the item or character in the game with actual motion (a bit like the Wii Controller and Sixaxis). Here’s the list of features we got from them: * 3 levels of sensitivity (we realize, depending what game, some actions need to be more fluent than others, i/e: playing a racing or flying game). The levels of sensitivity are Low-Medium-High. Sensitivity can be controlled externally by pressing a sequence of buttons on the controller. We chose the LB and RB (L1 & R1) buttons to dictate this function (why? – these are the buttons least used in games). -In order to get into the sensitivity choosing mode, one must simply hold the R1 button and then switch through the different modes by hitting the L1 button (hit L1 once for medium level, twice to go to high level). To reset it to the lowest level, one must hold the R1 button for 5 seconds without touching L1. * Ability to turn the chip on and off – this is done by pressing the L1 & R1 buttons simultaneously for 5 second. There is no external switch needed. * Low Wire count – just 9 wires! * Surface mountable – completely fits inside the controller without any modification to the plastic enclosure. * Practicality – although there is a version that enables USB support, we have noticed in our research that this is not practical. One would always have to open the back cover to access the PCB, this is where the USB Connector is located thus making the board inconvenient. In addition, with the different levels of sensitivity present on our design, it eliminates the strain the user would have to go to by messing around the degrees of motion themselves. * CHEAP – we promise to deliver the LOWEST price from any of our competitors, currently the estimated retail price is $29.99. We also include a tool to open the xBox 360 controller in every package – NONE of the competitors offer this. * MSC Board is not limited to the xBox 360 – however, the pre-installed code is specifically for the xBox 360 controller. Upon a dealer’s request, we can slightly edit the code to add motion sensitive control to almost any device that has an analog output! Official Site: soon – not online yet (by Hybrid Innovations)

Scissor Sisters Joining Halo 3 Beta
Microsoft :: Thursday, May 24, 2007
Jake and Babydaddy to play gamers from across Europe on the Halo 3 Multiplayer BETA via Xbox LIVE

Guitar Hero 3 Details
Activision :: Thursday, May 24, 2007
Just When You Thought It Was Safe To Come Out, the Third Installment of Guitar Hero Rocks to A Whole New Level

New PS3 Firmware Adds PS2 Upscaling Support
Sony :: Thursday, May 24, 2007
Latest PLAYSTATION 3 Firmware Update Provides PlayStation, PlayStation 2 and DVD Upscaling Remote Play on PSP (PlayStation Portable) via the Internet and DLNA transfer of media content also enabled

Assassin’s Creed Xbox 360 Facts & Screenshots
Ubisoft :: Thursday, May 24, 2007
Assassin’s Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.

EverQuest 2 Game Updates (with Concept Art)
Sony Online Entertainment :: Thursday, May 24, 2007
Game Update 35 tempts us with the naughty Arasai race.

Jam Sessions Facts (DS)
Ubisoft :: Thursday, May 24, 2007
Whether you are an experienced musician or merely a fan of music, Jam Sessions offers liberation through music, making it a must have title for all Nintendo DS owners.

Halo 2 for Vista
Microsoft :: Thursday, May 24, 2007
Microsoft Games Studios today announced the eagerly awaited Halo 2 for Windows Vista, will be available on 8th June. The sequel to Halo: Combat Evolved brings Master Chief to Windows Vista™ allowing PC gamers to play the critically acclaimed Halo phenomenon against others for the first time.

Di-Gata Game Launching on Jetic
The Game Factory :: Thursday, May 24, 2007
Join the Di-Gata Defenders in their battle against the evil Order of Infinis

Hour of Victory Approaches (Xbox 360)
Midway :: Thursday, May 24, 2007
Demo To Go Live Next Week On Xbox LIVE Marketplace

Mountain Bike Adrenaline featuring Salomon
Nobilis :: Thursday, May 24, 2007
Nobilis’ collaboration with Salomon, established in 2004, has lead to the creation of a genuine respect for “Action & Outdoor sports™”.

Ubisoft working on Beowulf Video Game
Ubisoft :: Thursday, May 24, 2007
Games based on upcoming motion picture in cinemas 16th November, 2007

Made Man PC Game Review
Gamepyre :: Thursday, May 24, 2007
Made Man, back when I first heard about it as ‘Interview with a Made Man’, sounded like it had a lot of potential. Even this game in the state it is in now has a bit of potential. It seems as if too many times changing hands, too many delays, a company going under, and many other factors really tore this game apart.

Spiderman 3 Game Review
Driver Heaven :: Thursday, May 24, 2007
“The main story of the game, as you can surely guess, follows the same plot as the movie, but Treyarch knew this wouldn’t be enough and thankfully, gave many parallel side missions with famous villains from the comic books too, keeping the spider within all of us contempt. Overall, that’s forty-two different missions, without counting the extra challenges like skydiving and such spread out throughout the city. But will you actually want to finish these numerous missions? Well, the answer might surprise you…”

FIFA 08 heading to PS3 and Wii :: Thursday, May 24, 2007
FIFA 08 will be released on Xbox 360, PlayStation 3, Wii, PC, PS2, DS, PSP and mobile this autumn, marking the first appearance of the game on Sony and Nintendo’s next-gen consoles.

Red Mile gets Sin City licence :: Thursday, May 24, 2007
California-based developer and publisher Red Mile Entertainment has acquired the rights to produce games based on comic book franchise Sin City.

More details of GDC China revealed :: Thursday, May 24, 2007
Event organisers CMP have unveiled plans for GDC China, which is due to take place in Shanghai this August.

Ubisoft has big plans for EndWar’s World War III :: Thursday, May 24, 2007
Ubisoft has told GamesIndustry.bizthat it believes it can exploit the World War III scenario established in Tom Clancy’s EndWar for a variety of projects.

Sales up 31 per cent for Square Enix :: Thursday, May 24, 2007
Final Fantasy publisher Square Enix has revealed sales of JPY 163.5 billion (EUR 1bn) for the year ended March 31 2007, a 31 per cent rise over the previous year.

Industry must adopt new sales models, says Cecil :: Thursday, May 24, 2007
Revolution Software’s Charles Cecil believes games should move away from the one-size-fits-all approach to software pricing as it’s getting in the way of sales.

Steam surpasses 13 million users :: Thursday, May 24, 2007
Valve Software’s digital distribution service Steam has surpassed 13 million active users.

Final call for GCDC speaker submissions :: Thursday, May 24, 2007
The GC Developers Conference has made a final call for speaker submissions for the Leipzig event.

British Government is driving devs out of business – Doak :: Thursday, May 24, 2007
A lack of Government concessions to the games industry is driving up development costs and seeing big contracts and local talent disappear abroad, David Doak tells

GTA IV: An Introduction to Liberty City
IGN Playstation 3 :: Thursday, May 24, 2007
Grand Theft Auto IV (PS3)Take a walk on the wild side as we take in a few of the sights and sounds of Rockstar’s latest epic.

Akitoshi Kawazu Steps Down
IGN Playstation 3 :: Thursday, May 24, 2007
Square Enix exec leaves board to focus exclusively on games.

Blog: Buggy Running Beeps
IGN Playstation 3 :: Thursday, May 24, 2007
SingStar (PS3)Test, test and test again: the developer’s mantra.

EA Kicks off FIFA 08
IGN Playstation 3 :: Thursday, May 24, 2007
It’s coming this Autumn on every format possible, including debuts on Wii and PS3.

Team Fortress 2: Class Warfare
IGN Playstation 3 :: Thursday, May 24, 2007
Half-Life 2: Orange Box (PS3)In-depth with Valve’s fast-paced online shooter.

IGN is AFK Podcast: Star Wars/LucasArts Anniversary
IGN Playstation 3 :: Thursday, May 24, 2007
Star Wars is 30 and LucasArts is 25. Discuss amongst yourselves.

Crusty Demons Publisher Delivering Sin City
IGN Playstation 3 :: Thursday, May 24, 2007
Frank Miller is on board to bring gamers to his gritty city.

Joust Rides onto the PlayStation Network
IGN Playstation 3 :: Thursday, May 24, 2007
Joust (PS3)Grab your favorite ostrich and controller.

GameStop Enjoys Best Q1 Ever
IGN Playstation 3 :: Thursday, May 24, 2007
The game retailer has been added to the Fortune 500 list of largest U.S. corporations.

Warhawk Beta Heads Up
IGN Playstation 3 :: Thursday, May 24, 2007
Warhawk (PS3)Were you accepted?