Fallout 3 Walkthrough and SuperGuide
Part 71 - 80
71. NATIONAL ARCHIVES
Enter, watch out for Super mutants and traps. There are a few items you want in this Building. In the National Archives entrance there is a [DUCK AND COVER] and 2 [MISSILES] on the bottom level, some [PRE-WAR BOOKS scattered about, and 6 PRICE VOUCHERS in a safe upstairs. SYDNEY is in the Rotundra surrounded by mines. You can help defend her from a onslaught of Super Mutants. After, talk to her and get her terminal password to activate the elevator lift. Then kill her and get her 10MM "ULTRA" MACHINE GUN.
Stop at the entranceway quiz computer terminals and take the quiz. Once you get all questions right (you can retake all you want) you'll get a prize voucher. Take all 7 vouchers to the reward terminal to the right and pick GRAPE mentats, since the other colors just duplicate regular drugs.
Now enter ARCHIVE SUB-BASEMENT and head through, picking up [DUCK AND COVER], a [SHEET MUSIC BOOK] which you really don’t need, and a [MINI- NUKE] behind the lv100 locked gate. Proceed through to the next area.
Enter ARCHIVAL SECURE WING EAST where at the end you can get the [BILL OF RIGHTS], [MAGNA CARTA], and [LYING CONGRESSIONAL STYLE].
Lastly end up at the ARCHIVAL STRONGROOM where you’ll encounter a BUTTON GWINNETT robot. Go ahead and kill it and the turrents. Take [BUTTONS WIG] off the floor, and use the terminal to unlock all the doors. Take the [DECLARATION OF INDEPENDENCE] from the back and [TALES OF A JUNKYARD VENDOR]. Go ahead and exit back to the MALL. (you can keep your items at home for now).
Fast travel over to the MALL NORTHWEST and enter the GEORGETOWN/THE MALL metro.
72. GEORGETOWN/THE MALL METRO
Asmall metro section. [CHINESE ARMY TRAINING MANUAL] is in the ticket booth, and a few Ghouls about. Go through and exit into GEORGETOWN SOUTH. Just register it on the map, then fast travel back to the MALL NORTHWEST.
Swing around south west around the water till you hit the metro on that side, and register the MALL SOUTHWEST. Enter the metro, HAZMAT DISPOSAL SITE L5.
72. HAZMAT DISPOSAL SITE L5
Not really much here except a few enemies. Just run down to the Nuka Cola machine and see if you can get a QUANTUM from it. Exit back to the MALL.
Now head east, past the big bus is a exposed drain pipe in the walkway, enter this into the MIRELURK NESTING HOLE.
74. MIRELURK NESTING HOLE
Bunch of Mirelurks in the cave, with minor loot all over. In the last big chamber there is [NUKA-COLA QUANTUM] on a ledge up to the south and a [CHINESE ARMY TRAINING MANUAL] down in a little alcove on a ledge up to the north. Exit back into the MALL.
Fast travel to GEORGETOWN SOUTH you were at earlier.
75. GEORGETOWN
Time to clear out this DC area, then we can move back out into the waste- land. You’ll fast travel and arrive in the SW by the GEORGETOWN/THE MALL METRO. Head east down the street. You will arrive in a large open square. Probably Super Mutants here. Stay back and shoot the many cars about and blow them up from a distance, open the area up some.
LA MAISON BEAUREGARD is a small house on the south side (east of the GEORGETOWN/THE MALL metro). A couple Super Mutants are inside. Loot inside are [US ARMY FLAMETHROWER RECIPE], [NUKA-COLA QUANTUM], and [MINI NUKE] with some other loot.
the PENN. AVE/GEORGETOWN is by GEORGETOWN EAST. This small tunnel area connects GEORGETOWN EAST with PENN. AVE NORTHWEST. Go through the tunnel and exit into PENN. AVE NORTHWEST and register it on your map. Go back in the metro and at the bottom is a small sleeping area. Messing with it will make a few Raiders and a guard dog come down to investigate. Exit back up to GEORGETOWN.
Directly north of the metro entrance is a Super Mutant on a balcony with a missile launcher. Make sure to kill him fast. West across from him is a 2 story abandoned house with traps at the entrance. Upstairs is a Raider body with a [SNIPER RIFLE].
Keep going west you’ll find MCCLELLEN FAMILY TOWNHOME. There is a [LYING CONGRESSIONAL STYLE] on a table. You can also activate the MR HANDY robot and it can help with fighting in the street.
Go north to GEORGETOWN NORTH. Enter the FOGGY BOTTOM STATION metro. This metro tunnel area has 4 exits, don’t worry about exiting just loot the area and kill the enemies. Some loot are [NUKA-COLA QUANTUM], a [NIKOLA TESLA AND YOU] on a cabinet, and [DANIELLE'S BOOK] on a east bench. Head back into GEORGETOWN.
Go west past the Metro entrance to TEPID SEWER and into the second floor of the building to the west. A [GROGNAK THE BARBARIAN] is on the shelf. Continue west to the RADIATION KING where a Scavenger lives. Next to that is the CORNUCOPIA FRESH GROCERS. A PULOWSKI PRESERVATION SHELTER next to the GROCERS holds a [NUKA-COLA QUANTUM].
Head south and into the DCTA TUNNEL 014-B POTOMAC doorway. Mirelurks guard a [DC JOURNAL OF MEDICINE] in the south area. Head NW through the tunnel system and exit into ARLINGTON UTILITY.
76. ARLINGTON UTILITY
This tunnel system runs from DCTA TUNNEL 014-B POTOMAC to ARLINGTON CEMETERY NORTH. Some Raiders and Mirelurks. A [US ARMY FLAMETHROWER RECIPE] is on the second floor of a kitchen area. Exit into ARLINGTON CEMETERY NORTH. Just exit to register the area on the map. Head back to MEGATON and rest/buy/etc.
Now lets find Dad. Fast travel to JURY STREET METRO STATION and head NW to the water tower. Start walking West and you’ll see another water tower far ahead, head towards that. Half way there is a huge hole in the ground and at the bottom is a overturned Army truck with [ALIEN POWER CELLS] under it. Get those and continue west to the watertower where FORT BANNISTER is located.
77. FORT BANNISTER
Careful this is a big base for the TALON MERCENARIES. Lots of Talon Company troops outside and some loot. Wipe them out. There are 2 separate underground areas at FORT BANNISTER. Up on the hill are 2 doors leading to the MAIN area, and around the tents are 2 entrances to the BUNKER/ COMMANDERS area.
*** Note, Talon Mercs will spawn at certain points, so not only do you have the fixed troops to kill, but others will spawn as you progress to certain areas as back-up ***
Enter the main area and clear it out. In a locked ammo room are [FAT MAN], [MINI NUKE] and a [BIG BOOK OF SCIENCE]
Now enter the BUNKER/COMMANDERS underground area and clear it out, lots of troops, turrents, and loot about. [NUKA-COLA QUANTUM] under stairs in the south area. [GUNS AND BULLETS] on top of a gun cabinet. The commander carries the [OCCAM'S RAZOR] Combat knife. A [NIKOLA TESLA AND YOU] is hidden in a hard to reach bunker platform. In the room with a empty Silo and stairs up, about half way up is a platform you can jump/drop to which has the book and a ammo box.
Exit Fort Bannister and head SW and you’ll run into a raider camp, the CHARNEL HOUSE.
78. CHARNEL HOUSE
The Raiders have the entranceway mined. Kill the raiders and loot. A copy of [DUCK AND COVER] is on the second floor.
Head North/Northwest to an run down house, a SCAVENGER lives here. The footlockers have some good armor, and a [NUKA-COLA QUANTUM] is also here. From the CHARNEL HOUSE, head due west towards a broadcast tower. Turn it on when you get there to get SIGNAL PAPA NOVEMBER radio broadcast.
Now head due West from the broadcast tower and keeping an eye on your local radar, near the last west hex on your map is the small entrance to YAO GUAI TUNNELS.
79. YAO GUAI TUNNELS
Two areas of tunnels, the YAO GUAI TUNNELS and the YAO GUAI den. Swing through the TUNNELS and kill any YAO GUAI about and loot. A [NUKA-COLA QUANTUM] sits on a picnic table. Enter the DEN and a the [SNEAK BOBBLE- HEAD] sits on a box. Next to it in the water is a [YAO GUAI DEN NOTE]. continue out the south exit of the den back into the TUNNELS. You will be up on a ledge area. A dead raider with a [GROGNAK THE BARBARIAN] is up there.
Leave the tunnels and exit, and head south/southeast to about the center of the hex that is southeast of the YAO GUAI TUNNELS. You will find the secret entrance to ROCKOPOLIS. It is a fake boulder, and the tree next to it has purple flags on it to help mark the location.
80. ROCKOPOLIS
A Small room, it holds the body of ARGYLE. The [UNARMED BOBBLE-HEAD] is next to the body and a HOLOTAPE sits on a table explaining that slavers took away the inhabitants of the area. Now exit and head due east, you will see a small warehouse with a Red Rocket structure out front. This is SMITH CASEY’S GARAGE. Just mark it for now we will come right back here. Make sure you have a sniper rifle or long distance weapon with you. A STEALTHBOY wouldn’t hurt either.
Continue east from SMITH CASEY’S GARAGE and you will run into a huge complex filled with Raiders, EVERGREEN MILLS.




16 Comments
it wont pass the speech test for the bomb wtf!
it didnt level up after i broke into simms house and i followed th guide
gd tips m8 il will try them ty
what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level
Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?
This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:
it fails to account for DLC that became available after the original release of the game.
Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?
If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first
hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu
How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!
im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?
Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.
I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!
(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!
what perks do i pick after level 20? you dont give any more.
I got the reserivist's rifle from Arkansas in minefield… not from drifter.