Call of Duty: Black Ops 2 Review

Call of Duty: Black Ops

War and Zombies

I’ve never been a big fan of the war games.  I play them simply because my friends play them.  But in all honesty, unless there’s a chance of something either undead or mutated trying to kill me, I usually don’t give a crap.  I’ve just never been into war games.  I played Hell’s Highway some years ago, and barely got through it with my sanity intact.  I’m a horror fanatic, and games like that bore me to tears.  It’s not the developer’s fault.  It’s just the way I am.  My mind is a horrific playground that must be fed.

Anyone who knows me knows that I’m a first-class zombie fanatic.  And when Call of Duty started adding zombie campaigns to its gameplay, my ears perked up.  Flesh being eaten?  Is that what I’m picking up?  Yes indeed, it was.  I played through the zombie campaign in World at War and was thoroughly satisfied in the end.  It turned out that game developers who spent their time designing games where live humans were killed might be pretty good at taking out the undead ones as well.  When Black Ops came out, I also bought it just for the zombie campaign.  And I wasn’t disappointed.

 

And now I get the opportunity to review Black Ops II.  This one takes place in the near future, and as usual, the world is at war with itself.  However, most of the cast has been abandoned, save for the few times you interact with them in various parts of the game.  It seems that Treyarch, the developers, have tried to focus on a more developed backstory and character storyline than actual gameplay.  That may not sit well with gamers who want a full blown world war experience.  That, and throw in the theme song composed and performed by Trent Reznor, and suddenly things don’t seem as sunny in Black Ops II.

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