Brink (PC) Review


New Innovation Shooter?

  • OCmodshop Rating

  • Rated 3 stars
  • Good

  • Brink (PC)
  • Reviewed by:
  • Published on:
  • Last modified: September 12, 2014

Review Summary:

To me Brink had a lot going for it but it fails to live up to its lofty goals and instead gives players a fairly vanilla team-based shooter that does not live up to the enjoyment of other games already on the market.

Software developers Splash Damage are no strangers to hit games. As the creative team behind Quake 3 and Quake Wars, many people were excited when it was announced they would team with Zenimax to create a unique new shooter called Brink. In the months leading up to the release the game players have been teased with gameplay videos and promises that the drop-in dropout feature other new innovations would revolutionize 3-D shooters.

The game is set in a futuristic society that is divided into the haves and have-nots following the devastating global flooding that has covered the earth. One side lives in luxury in this modern floating city while the other side is forced to live in the slums fighting for the very scraps they need to survive. When the game opens, players are given the option to customize their character which include such options as the type of hair, clothing, and weapons you wish them to have. As you progress in the game, players will be given new options for clothing and accessories as well is the all-important weapons in which to upgrade their characters.

The game has three basic modes of play: campaign, free play, and challenges. In the campaign mode players will play 8+ missions as either the security or resistance side. Free play mode will drop players randomly into any of the missions on either side of the conflict, whereas challenges mode is simply a series of objectives in which players must work together to compete.

Teamwork is an essential part of the game as players from different classes such as soldier, infiltrator, medic, and engineer need to work together. Each class has their own strengths and weaknesses such as engineers being able to build barricades and weapon emplacements, but are slow of foot. Each mission is assigned during the loading phase via cut scene and players who are familiar with the storyline are given the option to skip the scene and jump straight into the action.