Bioshock Infinite Review


Long Wait

It has been a long wait.  I looked at the Murder of Crows poster that came in my issue of Game Informer for nearly two years, wondering and waiting for the latest masterpiece due to spring from Ken Levine’s mind.  I played the original Bioshock for so many hours that I actually surpassed my Fallout 3 playing time.  And that’s saying something.  If there’s one thing I can’t get enough of, it’s steampunk.  So waiting three long years after Bioshock 2 to get more steampunky goodness was just under my patience threshold.

Bioshock Infinite isn’t like many games that have come out recently, for a multitude of reasons, but the main one being that it was kept under wraps until right before the game was released.  They had no intention of giving us more information than we needed about the game.  So when I got my copy, I went into it knowing only three things; there’s a floating city in the sky, you have to go there to retrieve a girl, and the place is run by religious zealot assholes.  But before we jump ahead to the action, let’s go to the beginning.