Batman has entered Arkham Asylum, a facility that houses Gotham City’s most criminally insane. The Joker is up to no good once again, and it is your job to lead Batman through the most dangerous and explosive conditions he has ever seen. There is no help coming, and Batman must face the perils that lie within the walls of Arkham Asylum all alone… well, not really. Fortunately for Batman, you will have access to this complete walkthrough presented to you at the OCmodshop.
This guide will take you from the opening moments of this engrossing adventure all the way to its final credits. Once you’ve had a first run through under your belt, be sure to check out the comprehensive walkthrough that will help you pick off each of the Riddler’s 240 challenges .On top of that, I’ve thrown in a detailed Trophy/Achievement guide in there as well.
I know the excellent staff at OCmodshop will continue to add to their rich database of quality gaming content, and I am very happy to contribute to that with this little guide. Thanks for reading, and I hope you enjoy this HTML enhanced version of my Batman: Arkham Asylum guide.
Hey again, it’s ChaosDemon here, making his not so anticipated return to FAQing! I have returned for this very exciting installment of the Batman video game franchise from Eidos. I decided to come back for another walkthrough because I am currently in the final weeks of Summer holidays, so my schedule is considerably more open than it was during school.
As for the FAQ, you are going to find a complete walkthrough, of course. I also plan on documenting all of that Riddler nonsense, so hang on tight for that. Enough of introducing myself for now, let’s get onto the FAQ!
*PC controls when using keyboard and mouse. When using a gamepad, the Xbox 360 controls apply.
1. Combos & Countering
The name of the game is to build combos, and huge ones. Once you build up a combo of about 4 or 5, Batman will be much more dangerous in that he can jump across the room to punch somebody in the noggin if you direct him to. In order to keep your combos going, you must not get hit, you must not MISS, and you must not wait more than a second to attack your next target. This brings me to my next point. When a guard is about to strike Batman, there will be blue bolts on top of their heads. In order to not get your combo broken, you must counter their attack by hitting the counter button. Also, try not to spam your strike button unless you have a bunch of henchmen in a corner. Missing a strike is a really easy way to mess up your combo. Instead, identify someone you want to attack and actually target him.
In addition, you can also execute critical strikes. These are well timed attacks such that you hit an attacker before he is able to attack you. This is obviously another way to keep your combo going, and you’re mainly going to be doing this when the attacker isn’t close enough to for you to counter him to keep your combo going.
2. Quick Tips to Build Big Combos
3. Breaking down the attacks
Aside from punch, punch, kick, kick, Batman also has an assortment of attacks to assist him. Here they are:
4. Critical Hit… It’s Super Effective!
No matter what, this needs to be the first upgrade that you get. A critical hit will give you credit for two strikes after landing one. It seems to happen more often when you hit an enemy before he gets his attack off. With this, you will obviously be able to build up your combos more quickly. I should also take this time to recommend what else you should upgrade. After Critical Hit, you should get a Special Attack (Takedown), followed by a Multi-Baterang. Everything else is pretty much up to you.
5. Enemies packing Heat
Some enemies are, you guessed it, packing heat. I don’t just mean guns. There are some enemies with knives, and even some with electric batons. These guys aren’t too particularly dangerous alone, but once they’re with a bunch of melee henchmen, they’re a lot more difficult. Not really that they can kill you too quickly, but they are pretty nasty combo breakers. I’d recommend trying to dispose of them first. For the guys with the knives, you’ll have to hit them with a Cape Stun and striking them. For the guys with the electric batons, you can either grapple hook them towards you (GET OVER HERE!) or jump over them (sprint towards him + X button) and getting to either the side or behind them. From here you can strike them. Any enemy with a weapon other than their fists or a pipe will have red bolts on top of their heads instead of blue when they are about to attack. You cannot counter these types of attacks.
6. Tactical Espionage Action
A good portion of the combat in Arkham Asylum also depends on your noggin. To me, these sequences are the best parts of the game. Because, well, anyone can fight through a wave of 20 melee attackers, but when you’re faced with a room of 8 guys armed with automatic weapons, then really an entire new combat system is introduced. In situations like this, you have, have to, take advantage of the vantage points (gargoyles). When you’re up there, you can evaluate the whole area and plan your attack without getting interrupted. Look for enemies that are wandering off by themselves. These lone enemies are absolutely the ones you need to attack (with the Glide Kick). As soon as you take one out, grapple back up to a vantage point. If you get spotted, quickly grapple from one statue to another until you lose them.
Alternatively, Batman also the option of performing a Silent Takedown attack. In order to pull this off, you have to crouch walk up to your target and once you get close hit the Counter button. This attack is essential in a room full of guys packing heat because you will be able to eliminate one of the bad guys without alerting the rest of the clowns. It is a good strategy to perform a Silent Takedown and quickly get back to your vantage point. This is because later in the game, the bad guys will know when one of their guys are down, even if they don’t see anything. They’ll come and check on him, leaving the checkers open for some attacks.
7. Use the gadgets
The Gadgets you come across in this game aren’t just for getting Batman around and helping you solve puzzles. Many of them are also pretty useful for combat. Try out each gadget in a fight and you might find something that fits your fighting style.
Note: Walkthrough is written on the Normal difficulty.
This walkthrough is intended to aid you on your first playthrough. Let’s clear the game first before we find all of the Riddler Challenges. We’ll find the challenges that won’t take you too far off the path, but everything else will be left until after you’ve beaten the game. This is because not every single challenge is accessible until you are working with a full house of gadgets. If you are looking for Riddler help, go to the comprehensive walkthrough I’ve written for that.
All of these questions (and probably a few more) can be answered with the following:
You can’t (yet). Once you receive certain gadgets, you will know how to do all of the above, and more.
So, let’s get on with the walkthrough!